Ant topology study and sculpt
Maya real time CGFX shader with matching unity CG shader.
This is a normal mapped Textured shader that uses a matcap lighting model.
Here we see a rusty matcap used for an extreme example.
Noob to Pro Shader writing in Unity 4
I was recently asked to create a master series on creating shaders from the very basic flat shader to fully optimized DirectX 11 uber shaders. Explaining in a way that non programmers can understand.
Here is a sample of some of the shaders included in this 30+ part series.
This series is Due for release early March 2013